CV
Publications
Theses
Awards
Real-Time GPU Tree Generation
EGO-VC - Evolutionary GPU-Optimization of Visual Correspondences for Image Alignment
Multidimensional Image Morphing - Fast Image-Based Rendering of Open 3D and VR Environments
Towards Practical Meshlet Compression
Real-Time Procedural Generation with GPU Work Graphs
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
Permutation Coding for Vertex-Blend Attribute Compression
Vertex-Blend Attribute Compression
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality